![]() I installed forward shaders since my rendering path is forward.ģ - When you saw avoid image effects, is that for mobile optimizations only? Do you consider Scion Filimic Post-Processing image effects?Ĥ - How could I get the animate dither effect to be more pronounced at a zoomed out orthographic look to get give the illusion of dust. The cubes (big and small) are set to Sunshine/Standard shaders because it is a forward lighting situation. ![]() The Directional light is set to mixed lighting (to try and get the shadows) and the Point light is set to Realtime to get the shadow My setting under Player Settings is Forward Rendering Path with a Linear Color Space It works on my point light farther in the scene, but not there. How do I avoid this?Ģ - I tried getting the shadows on my little cube there working, but it's not. ![]() What I had to do is create two large planes and face them the opposite direction to block it, yet that's imprecise, and the planes are showing up. When have cast shadows set to two-sided, it doesn't seem to be blocking the light. However, I'm trying to restrict the light coming into the room. I'm having some troubles on a light study I'm setting up.ġ - I have my orthographic camera set up below. Hey Poly Vector, thanks, I made the purchase.
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